The Mage (EC)

"'My wish is already granted. All of ours are, actually.'"The Mage is one of the new classes in Emerald Chambers. He's meant to play ranged whenever possible.

Abilities Strategy

As you may have noticed, three of the Mage's abilities require Magic. This is why Magic should be your primary focus: with enough, you don't even have to engage in combat at all! Freeze enemies for some extra turns for healing or drinking a potion, teleport away if something scary gets too close, and get as many Casts as you can. With 27 extra slots you have a downright ridiculous inventory size, so put all your spare Magic-powered or Magic-powering items in there, and play it slow!

Especially things like the Rock of Magic, Potion of Magic, Scroll of Charge, Fire Cast/Earth Cast and the Strange Elixir should be primary focus. Don't spare inventory space, and keep every weapon/armor piece you can find to sell them and buy more stuff! Remember you can also use Bows, Crossbows and Tridents very effectively with this class. Stay away from combat, and make combat stay away from you.

''It should be noted that putting Passives into Ender Chests does not make them work anymore. This shouldn't matter too much, just don't be lazy and throw then all in there.''