The Warrior (SC)

"'Life is a roguelike. Persist or perish.'"The Warrior is one of the characters in Sapphire Caves. With his straightforward moves and defensive properties, he once again fulfills the role of simple defense. That's not to say he's ineffective or boring - with the right setups, he can turn into nothing short of a tank!

Story
Unlike in Ruby Caverns, where he sought redemption for a tragic past, or Emerald Chambers, which he visited for extra training, the mission in Sapphire Caves is of importance for the entire world. Now that there's only one more God to free from the chains of the Void, he has taken a leading role in the mission to save him. However, in the depths of the Caves, something truly terrible resides that even the Warrior cannot defend himself from alone.

Moveset
All moves are assumed to be without any Skill upgrades.


 * Hack 'n Slash (Melee): +20% damage vs Beast, Forward 1
 * Dagger Throw (Ranged): -20% damage, gain 3 turns +5 Accuracy
 * Golden Fruit (Heal): heal 3-5, gain 1 Blessed
 * Face Smash (Melee): +25% damage, +10% Crit chance, +15 Accuracy
 * Snipe Shot (Ranged): -25% damage, +50% damage vs Marked, +10% Crit vs Marked
 * Brew of Life (Heal): heal 4-6, gain 2 turns +10% Fire Resist
 * Raise Shield (Defense): gain 2 turns +10% Defense, gain 2 turns -1 Speed, gain 2 turns -10% Attack
 * Diamond Armor (Defense): gain 2 turns Protection, gain 2 turns -3 Speed, gain 2 turns -25% Attack
 * Spike Barrier (Defense): gain 2 turns +5% Defense, gain 2 turns -50% Counter, gain 2 turns Marked

Relics

 * Rare: Ruby Spikes (+25% Counter damage)
 * Rare: Weighstone (+4 Speed)
 * Rare: Glass Arrows (+25% Ranged damage, +15% damage vs Marked)
 * Mythic: Warrior's Seal (+15% Defense, +25% Healing)
 * Mythic: Layered Plate (+12 Max Health)
 * Legendary: "Final Edge" (+30% Attack, +20% Melee damage, On Defense: get +10% Attack)
 * Vault: Lantern of Steel (scout all Treasure, +2 Camping hours)

Strategy
In Sapphire Caves, the Warrior is a mix between attack and defense. Depending on the situation, you can turn him into a tank, a healer, or a DPS character, making him quite versatile in combat. Warrior shines mostly as a frontline character, but especially Dagger Throw, Snipe Shot and Spike Barrier can still have good damage output in the backlines.

That having said, he's not particularly good at anything! His attack stat is not that great, his defense moves are definitely powerful but he needs to be in the frontline to use them effectively, and he only has one healing move that's not that good to begin with. A true "jack of all trades, master of none".

His relics allow him to strengthen certain strategies: perhaps you're running a Counter party, maybe you want the Warrior to be a high-health damage sponge, or do you value his damage output more? The options are there. No matter what, bringing the Warrior is almost always a solid choice!