Updates (SC)

This is the main page to display changes to Sapphire Caves!

Due to Minecraft constraints, you can't actually save data between sessions. If you want to get back to progress on a new save file, please use the Dev book (just go into creative mode to get it).

v1.0: Sapphire Caves

 * Game is released!

v1.0.2: Lich in the Matrix

 * Updated the map and resource pack to Minecraft 1.18.
 * Added: Soul bond healing value text
 * Buffed: loot drops from the Shaft (mostly Iron)
 * Buffed: all Vault bosses now drop one Vault relic
 * Buffed: Normal, Hard, Extreme modifiers. +Health/+Attack: 3/1, 6/2, 8/2.
 * Buffed: Lich's Skull Split (1/4 damage to 1/3 damage)
 * Nerfed: Arcana Glove's crit bonus (5/8/10/12/15 to 1/3/5/6/8)
 * Nerfed: Illusioner's Attack+ now set to 4 turns (instead of, uh, 1000)
 * Nerfed: Soul Phantom now has smaller chance to use In His Image
 * Changed: added a dev book page, with useful links
 * Changed: slightly reworded some Blaze/Evoker/Angel/Demon/Reaper skills in battles
 * Fixed: some enemy support units not disappearing
 * Fixed: AEC particles in the Base
 * Fixed: Wither Skeletion not using Ignite
 * Fixed: missions not starting when looking at the Glob Lord
 * Fixed: when Morro dies, escort missions will now immediately fail
 * Fixed: Rex's upgrades could be removed in a few ways
 * Fixed: level 4+ Darkness Bond dealing 0 damage
 * Fixed: Face Smash not showing correct Crit (+10%)
 * Fixed: Claw not showing correct Crit (+8%)
 * Fixed: Marc lying about bonus Healing with Skills
 * Fixed: Undying enemies at 0 Health would always take their turn
 * Fixed: "Protection" and "Undying" text not appearing
 * Fixed: Camps removing 2 campfires items
 * Fixed: Soul Campfires removing a campfire item
 * Fixed: Master Grey dropping an empty Relic
 * Fixed: Master Grey being unreachable after losing to him
 * Fixed: level 4+ Blaze boots would give negative Speed
 * Fixed: Demon's Sweet Honey discoloring
 * Fixed: getting items at mission end
 * Potentially Fixed: player characters sometimes immediately dying

v1.0.4: It Lives
We're live on Realms! 1.0.3 and 1.0.5 were Realms only, so this is these 3 versions combined.


 * Massively reduced resource pack size by compressing music files.
 * Added: two new tutorial prompts, for hallways and utilities
 * Added: forceful looking at the very first opening sentence
 * Added: a skip intro sign at the very start
 * Added: "talk to Morro" prompt when creating a team for Escort Missions
 * Added: Check menu rework! You can now see anyone's Accuracy as well.
 * Added: red moves if you cannot use that move right now
 * Added: visual indicator for loot at battle end
 * Added: visual indicator that you've won (Soul Lantern in the middle)
 * Added: tutorial message upon your first attack, to indicate random modifier and F/P/S chance
 * Removed: main menu text changes
 * Buffed: all character's Max Health went up substantially. Current values:
 * Warrior: 25/32/42/50/60/68
 * Mage: 22/29/36/42/49/55
 * Thief: 20/26/32/37/43/48
 * Blaze: 28/34/43/51/63/70
 * Spirit: 22/27/32/36/42/45
 * Evoker: 33/41/50/58/67/76
 * Angel: 20/25/31/37/44/49
 * Demon: 26/35/44/49/55/62
 * Reaper: 21/29/36/44/56/65
 * Most characters went up by 10-15 Max Health.
 * Buffed: increased the Max Health of all Finale enemies (except Phantom/Core) by 5
 * Buffed: increased the Max Health of all Finale bosses by ~20
 * Nerfed: Piglins will now attempt to, unsuccessfully, attack Protected players
 * Nerfed: Frostfire Barrage now deals -60% damage
 * Nerfed: Selfish chance to self-stun (1/10 to 1/20)
 * Nerfed: Powerless chance to move backwards (1/4 to 1/8)
 * Nerfed: Inept chance to move backwards (1/4 to 1/8)
 * Nerfed: Terrified chance to not heal (1/4 to 1/6)
 * Nerfed: Sadistic chance to self-damage (1/4 to 1/6)
 * Nerfed: reduced the Attack of all standard Statues by 1
 * Nerfed: the Diamond Guard is a bit weaker now
 * Nerfed: Spiders and Zombies no longer drop Diamonds
 * Nerfed: Diamond drop rate in utilities
 * Changed: Mission scaling on later areas is much faster now
 * Changed: players are now teleported immediately into rooms, potentially fixing softlocks
 * Changed: from now on, you'll get moves regardless of enemy Protection/Stealth
 * This is to prevent not being able to do the move, even if your Relics ignore the effects.
 * Also, Improvising should be a bit less rare now.
 * Changed: reworded Fear tutorial message
 * Changed: reworded starting hotbar message
 * Changed: reworded dot tutorial message
 * Changed: reworded Check Defense- message
 * Changed: reworded Piercing Guard's attack messages
 * Changed: the stairs to the Warp is now always... functional!
 * Changed: "gun" to "laser" in Warrior/Angel camp cutscene
 * Changed: "VS P/S/U" -> "ignore P/S/U" for Relic previews
 * Changed: "F/P/S Resistance Up" -> "F/P/S Resistance"
 * Changed: "F/P/S Resistance Down" -> "F/P/S Vulnerable"
 * Changed: NPC idle text to gray
 * Changed: Haedron's lobby upgrade to a candle
 * Changed: reworded F/P/S resistance message
 * Changed: reworded Check message to include F/P/S mechanics
 * Fixed: Poison Skill bonuses lowering Poison chance instead
 * Fixed: Max Defense for any unit to be 12
 * Fixed: Blaze/Spirit/Evoker Camp stats not appearing in the right place
 * Fixed: visual glitch when leaving a room
 * Fixed: Manifested rooms not giving enemy effects
 * Fixed: Paradox hover text
 * Fixed: Spectre's shuffle move
 * Fixed: spawners spawning pigs
 * Fixed: Control Units/Master Units softlocking the game
 * Fixed: Utilities with Traps ahead could remove the utility button
 * Fixed: some missions showing 111 Iron as reward
 * Fixed: Death's Grip only moving the Reaper when it hits
 * Fixed: some spelling errors
 * Fixed: potential blood in the Shaft
 * Fixed: wrongful capitalization at the start
 * Fixed: Soul Bond re-use on enemy death
 * Fixed: Soul Bond applying effect even when it missed
 * Fixed: Angel/Demon/Reaper not appearing on day 2 Fear board
 * Fixed: chat becoming difficult to read in tutorial mission
 * Fixed: several grammar errors
 * Fixed: Event Block appearing without an event
 * Fixed: Warlock having a Steve head
 * Fixed: Lucifer summoning in a hallway and sequence breaking
 * Fixed: Lucifer summoning leaving Soul Core rods
 * Fixed: third Finale mission progressing when using the Anvil
 * Fixed: "recieve" -> "receive"
 * Fixed: Abort Mission "stand here to return" disappearing too quickly
 * Fixed: "Three zombies" in the tutorial
 * Fixed: Rex's chest having the wrong name
 * Fixed: NPC's are idle chatting when you're interrogating them
 * Fixed: Glob Lord dying immediately in the boss log
 * Fixed: Bomb Set giving -34% Attack instead of -30%
 * Fixed: Statue relics showing wrong +Fear color in the dungeon
 * Fixed: Mage/Demon camp convo having a long pause
 * Fixed: written books not disappearing before dungeons
 * Fixed: spelling errors! Yay!
 * Fixed: "Warp" is no longer capitalized. Except by Morro - he calls it "Warp" instead.
 * Fixed: Dionae end message is now "Good luck with the finale" for capitalization.
 * Fixed: Reapers not showing F/P/S resistance
 * Fixed: Blaze with "No Self-Damage" still showed self-damage numbers

v1.1: No More
This update adds THREE new missions with unique areas, lifting the bosses to 25! Also, some QOL changes and extra depth.

MAIN CONTENT


 * Added: new event NPC, Curos
 * Added: new mission and boss "Striking Irony"
 * Added: new event NPC, the Cultist
 * Added: new mission and boss "Wolves at the Door"
 * Added: new event NPC, Usk
 * Added: new mission and boss "They Have Spoken"
 * Added: new event NPC, Gyranus
 * Added: new mission and boss boss [REDACTED]
 * Added: 10 new Quest Relics
 * Added; 8 new music tracks
 * Added: the Assassin?

OTHER STUFF


 * Added: let's just say the chests in the Vault may bite back.
 * Added: a music room! Listen to your fave waves in the Lobby. Opens after the Golden Guard.
 * Added: animation for activating a Warp
 * Added: floating text for Utility effects
 * Added: position indicators for non-available moves
 * Buffed: Transmute Self heal (1-6 to 4-9)
 * Buffed: "Finale" relic turns of Undying (1 to 2)
 * Nerfed: Face Smash from +15 Acc to -25 Acc. Y'all couldn't use it in moderation.
 * Nerfed: halved Void Mastery bonus damage
 * Nerfed: Hot Pepper attack/heal (10%/10% to 5%/5%)
 * Nerfed: Unholy Water heal (15% to 10%)
 * Nerfed: Bunch 'o Souls attack/crit (8%/5% to 5%/2%)
 * Nerfed: Beacons now give 8 turns of Restoration instead of 1 battle
 * Nerfed: greatly increased Sapphire cost unlocking higher Gear/Skill levels
 * Nerfed: greatly decreased mission rewards because progress was too damn fast
 * Nerfed: halved the dodge of pre-generated Piglins
 * Nerfed: drops from Blazes/Piglins/Magma Cubes
 * Nerfed: enemy Blazes' Combust can no longer crit and has -20 Accuracy
 * Changed: unified floating damage numbers with + and - (except for 0, of course)
 * Changed: Foresight particles are now yellow due to Edging already being orange
 * Changed: self-Fearing attacks are now affected by your own Fear modifiers
 * Fixed: some moves not being available against Large enemies
 * Fixed: Automaton not showing floating heal value
 * Fixed: spawners just containing pigs
 * Fixed: Intangible being tagged as "never acts"
 * Fixed: Crit floating text not appearing
 * Fixed: reduced some more lag
 * Fixed: selected targets wouldn't be glowing
 * Fixed: fourth Finale mission may have wrong Reaper lore
 * Fixed: players dying at 0 health when walking backwards
 * Fixed: loot remaining when completing a mission before taking room rewards
 * Fixed: some Vault backup spawning wrongly
 * Fixed: final Finale cutscene not removing Protection
 * Fixed: glowing lobby relic indicators seen from the dungeon
 * Fixed: Potion of Matter having the wrong texture
 * Fixed: Worthy Crossbow wrongfully having "1/4" instead of "1/3"
 * Fixed: Boss relics sometimes duplicating in the shop
 * Fixed: Blessing of Heavens and Hex of Darkness not appearing in the shop
 * Fixed: Last Wish not working

Legend
[Added] New content, previously non-existent or inaccessible.

[Removed] Old content, no longer existent or available.

[Buffed] Content objectively made stronger. Applied because there was no reason to use it, or it was too weak.

[Nerfed] Content objectively made weaker. Applied because it was too easy or too powerful to use.

[Changed] Content works differently. Usually either a small buff or nerf in the end, but not meant as one. Applied if there isn't any reason to use the content.

[Fixed] Bugs removed. Will be done regardless of exploits or other fun uses for it: the game is not working correctly, which should not be the case.