Updates

Ruby Caverns: Updates
This is the full changelog of Ruby Caverns.

Everything in ORANGE only appears when Not Your Vault is active.

Everything in [square brackets] in a color will not appear when the corresponding DLC is active.

v1.0: Ruby Caverns

 * The game has been released on Atlas, but not in public yet.

v1.0.1 v1.0.2
 * Added: 4 new weapons, only obtainable from Morro
 * Changed: Moved wand- and weapon textures to hidden items
 * Fixed bugs
 * Changed: Made chat distinction between types of messages
 * Changed: Thief makes enemies drop more gold instead of more loot
 * Changed: Pumpkin pies are now apples
 * Fixed bugs

v1.1: True End
v1.1.1
 * Added: The Perfect Ending: completing Darkest Dungeon unlocks this ending
 * Added: A black barrier before each generation
 * Changed: Reduced the amount of games to be played to unlock all NPC's
 * Fixed bugs
 * Added: Prison Exit lock texture
 * Added: Wand of Revival
 * Added: Beginner's Guide in Assist Mode
 * Added: Particle setting message
 * Changed: Re-did the tutorial, and added a second tutorial
 * Fixed bugs and grammar errors

v1.2: Casted Iron
v1.2.2 v1.2.3 v1.2.4
 * Added: 6 more Magic Items
 * Changed: Divided Wands into Wands and Spells
 * Changed: The Thief now starts with a Shady Spell instead of a Support Scroll
 * Fixed bugs
 * Added: More rooms
 * Added: Armor Trading
 * Changed: Boss Rewards: they now drop a few resources, plus a random treasure/wand/spell/scroll item
 * Changed: Tier 3 Treasure, there are 3 new items
 * Fixed bugs
 * Added: More Weight help
 * Changed: God Mode unlock from all endings to Perfect Ending
 * Changed: Darkest Dungeon won't give the Ruby Pickaxe anymore
 * Fixed bugs
 * Added: Wither Effect near Wither Skeletons
 * Added: Boss 3 has Fire Resistance
 * Changed: Credits area
 * Fixed bugs

v1.3: Rushing Through
v1.3.1
 * Added: Boss Rush
 * Added: Pre-fixes for teams
 * Changed: Re-balanced items: Batter became Third Eye, Roper became Magnet, Time and Transparency scrolls got clear distinctions
 * Changed: Partially re-did Jammed class
 * Removed: Magma Cube and Silverfish loot
 * Fixed bugs
 * Added: Hidden Wiki link
 * Changed: Higher chance for Yellow Box in Boss Rush
 * Changed: Thief now affects all enemies instead of only nearby ones
 * Changed: Buffed Fiery/Icy spells
 * Removed: A lot of lag!
 * Removed: Boss Rush "Raimor X" health (500 -> 400, no fifth phase)
 * Removed: Earth/Air Orb from Treasure Tier 2
 * Fixed bugs

v1.4: Decide or Perish

 * Added: Split Mode! Get four items per floor, but no more!
 * Added: Lanterns, as useful substitute for Torches
 * Added: Grindstones, to suit your enchantments needs
 * Added: Bells, risk and reward
 * Added: Blast Furnaces, increase your food
 * Added: Lecterns, choose one effect
 * Added: Enchant Plates, giving one Enchant Book
 * Added: Even more rooms
 * Added: An additional welcome message for new and veteran players
 * Changed: The map is now in 1.14
 * Changed: Powered/Enchanted Bow are now Crossbow/Triple Crossbow
 * Changed: Cave Spiders no longer deal any damage
 * Changed: Tweaked Boss Rush a little
 * Removed: Cave Spider loot
 * Fixed bugs

v2.0: Not Your Vault
Note: DLC 1 content must be activated by triggering "Not Your Vault" in-game.

NORMAL  DLC 1  v2.0.1
 * Added: More Assist Mode hints
 * Added: A new NPC Freya, the Fox! She can seed your dungeon
 * Added: Trophies to show off in the Main Area
 * Changed: All Wands and all spells now cost 3 Experience Levels to use
 * Changed: All Scrolls are now playable
 * Changed: Vindicators aren't super powerful anymore
 * Changed: The Temple is much more dangerous now
 * Changed: In Hell, replaced Fire Spirits with Husks
 * Changed: All in-dungeon cutscenes are now skippable
 * Changed: Made Buss Rush a little easier by giving more items and XP
 * Removed: Some frame lag
 * Removed: Wand of Revival from chests (is now obtained though... another way)
 * Many smaller balance changes
 * Fixed bugs
 * Added: New Area, The Vault
 * Added: The Blaze: aggressive and dangerous
 * Added: The Spirit: careful and all-sided
 * Added: The Evoker: preparing and resourceful
 * Added: Cutters, cutting all your magic items into Mystic Dust
 * Added: Smiters, to give treasure for more treasure
 * Added: 3 new Scrolls (Space, Retreat, Dust)
 * Added: 3 new Wands (Transform, Disarm, Light)
 * Added: 3 new Spells (Shifty, Watery, Bubbly)
 * Added: New Tier 1 Treasure (Recipe Book, Silencer, Power Arm, emeralds, carrot farm)
 * Added: New Tier 1 and 2 Treasure (Blue Torch, Green Lantern)
 * Added: New Tier 3 Treasure (Sacred Emerald)
 * Added: 16 new rooms to fit the theme
 * Removed: Drawing Book and Writing Book
 * Changed: Some class sign info
 * Fixed: Grammar errors

v2.1: Clear as Glass

 * Added: Three new special potions (Emerald Potion, Galaxy Potion, Gemstone Potion)
 * Added: Four new brewable potions (Stone Elixir, Golden Elixir, Aerial Elixir, Natural Elixir)
 * Added: Taglines for Treasure Items
 * Added: Mystic Dust can now be found in Gold/Diamond/Fire/Ice Chests
 * Changed: Updated potion textures, you now know exactly what does what
 * Changed: The Blaze now starts with a different potion
 * Changed: Skeletons now have very little health
 * Fixed bugs

v2.2: United we Stand
v2.2.1
 * Added: The Huntress, as a subclass with a crossbow
 * Added: The Alchemist, as a subclass with resources
 * Added: The Miner, as a subclass with combat options
 * Added: The Random Class, starting with random gear
 * Changed: Shops in the Main Area have different items
 * Changed: Expert Mode overhaul (now: you Unluck, enemies Resistance, bosses Regen/more attacks)
 * Fixed bugs
 * Added: Weapon tooltips for damage, speed/special and type
 * Added: Boss armor is back!
 * Added: Utility hints in Tutorial 2
 * Changed: Tossing Brick damage last longer
 * Changed: Nerfed the Illusioner and Iron Golem minibosses
 * Changed: You can now use any pickaxe in white boxes without data loss
 * Changed: Weapons are no longer cleared when obtaining a new one. Keep track.
 * Fixed bugs

v2.3: All These Years...

 * Added: New items!
 * Charcoal Outline: reveals the area's maze (Tier 2 treasure)
 * Oak Sketch: reveals the location of special rooms (Tier 2 treasure)
 * Added: Combined Treasure! Match treasure duos to get benefits of both, saving inventory space.
 * Shadow Crystals: immunity for Fire and Ice rooms
 * Sensory Aura: sense nearby enemies and pull in nearby items
 * Yang Orb: when held, makes you faster and absorbs knockback
 * Dreambloom: makes you lucky and gives you Night Vision
 * Pathfinder: light up the entrance and exit
 * Rubber Belt: carry +2 treasure, and bells are silent (stackable with Power Arm)
 * Hourglass Twins: enemies are weakened and slower
 * Cult Heart: gain health at low life or killing undeads
 * Double Star: occasionally makes enemies friendly or disappear
 * Void Bubble: immune to Heat and most Traps
 * Beryllium Map: shows map layout and special rooms
 * Yellow Spirit: more food in food containers, treasure in chests, and grants Night Vision (stackable with Green Lantern/Blue Torch)
 * Added: a way to re-roll shops, hidden in Tutorial II...
 * Enter tutorial II and play normally until you get the chest with many glowing items
 * Only grab the Fiery Spell, and the Key a few rooms ahead. Don't use them.
 * Go back to the second floor, use the Fiery Spell, enter the fire room and open the chest
 * Place the button inside on the battle block a few rooms ahead and press it
 * Defeat Zemo, walk through the spiderwebs to a door. Use the lever on the keyhole.
 * Press the button inside!
 * Added: fail prompt for using a Shifty Spell at ladders
 * Added: fail prompt for using the Sacrifice Rune when the room's open
 * Added: Lectern text prompt
 * Buffed: added 1000 extra ticks to bring the Medal back
 * Buffed: halved Darkness Scroll blindness duration
 * Nerfed: Lectern gold choice (8 -> 5) and torch choice (12 -> 10)
 * Nerfed: Drain Flask's Weakness and Slowness have +1 strength
 * Nerfed: Red Heart now only triggers below 2.5 hearts
 * Nerfed: Heat now starts dealing damage one tier (200 ticks) later
 * Nerfed: Vindicators wield a stone axe instead of an iron axe
 * Nerfed: Witches spawn with 15 health instead of 20
 * Nerfed: Blazes spawn with 18 health instead of 20
 * Nerfed: changed Wither Skeleton spawn limit from 8 to 6
 * Nerfed: changed Creeper spawn limit from 6 to 5
 * Nerfed: changed Blaze spawn limit from 6 to 4
 * Changed: unified mob spawning due to 1.18 changes. Everything's internal now.
 * Changed: Moved Compass and Wayward to Tier 1 treasure
 * Changed: Blue Torch now gives more treasure in regular chests
 * Changed: moved quite some items to predicates, reducing lag by a lot
 * Changed: Klum and Morro prices are not as textually long anymore
 * Changed: you can now skip lobby cutscenes by sneaking
 * Changed: Vault opening animation time halved
 * Changed: reworded some class sign information
 * Removed: 3 Diamonds and 9 Tears from Tier 1 treasure
 * Removed: Punch/Infinity from enchant plates (now Protection/Sharpness instead)
 * Fixed bugs

Current Known Bugs
Inessential means the feature is not working correctly, but can be ignored and has no real consequences.

Not Working means the feature is not functioning correctly, but one can play around it.

Softlock means the game stops working, and the player is stuck: this can be solved by killing yourself and re-starting the run.

Hardlock means the game stops working, and the player is stuck: this cannot be solved in any way except cheating. Do not attempt these.